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juanjuan075249



年龄: 33
注册时间: 2016-01-13
帖子: 15
来自: china
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帖子发表于: 2016-04-20, 13:55  发表主题:  desperately needs RS 3 Gold 引用并回复页尾返回页首

and the only problem the Runescape game faces at the moment is empty servers. I imagine that will all change come tomorrow. Even still, Digital Foundry notes that even at 792p there were frame drops in Titanfall for the Xbox One, so the likelihood of a higher resolution at a stable framerate seemed unlikely based on that observation alone. Baker, however, contests that they will improve performance and that the Runescape game may be better optimized postrelease... A lot of the performance is on the GPU side. There's still room for optimisation and we're still working on it,... Ideally it would have been a rocksolid 60 all the time when we shipped but obviously when there's big fights going on, lots of particle effects, lots of physics objects... we're still working to condense the systems, make them more parallel so we can hit 60 all the time, ideally. This kind of thing doesn't bode well for the Xbox One so early into its lifespan, especially considering that Titanfall is not a graphically demanding game by a long shot, as evidenced by the system requirements. Will DirectX 12 and tiledresources bring the “Banana Surprise” that the Xbox One so desperately needs? Or will the console continue to limprender its way through brand exclusive releases? Time will tell.20,000 Leagues Above The Clouds Inspired By Firefly, Studio Ghibli. An RS 3 Gold upcoming game from That Brain is aiming to rival the likes of 3D airship Runescape games such as Guns of Icarus and the upcoming 2D survival game, WindForge, from Snowed In Studios. The name of the title is a play on Jules Verne's 20,000 Leagues Under the Sea, only it's called 20,000 Leagues Above The Clouds. Indie Game Magazine recently caught wind of a new Runescape video from That Brain asking for something a little bit different from most other studios out there: they need help from game developers to bring the Runescape game to life. That's right, they're not looking for funding, crowdsourced support or any of that beggary that has become well known in most circles surrounding indie titles.


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